home *** CD-ROM | disk | FTP | other *** search
-
-
-
-
-
-
- CONDOR PAINT
- Copyright 1994 by Larry Mears
- All Rights Reserved
- version 2.0
-
-
- ---------------------------------------------------------
- ANY program that supports "EXTERNAL" ANSI (ANSI.SYS)
- already has __INSTANT__ Condor support built it!
- ---------------------------------------------------------
-
-
-
-
-
-
-
- Disclaimer: There is no gaurantee as to the performance of
- CONDOR PAINT. The user assumes ALL risks involved
- from the use of CONDOR PAINT.
-
-
-
- INDEX
-
- Description .................................................... 1
-
- Using CPaint .................................................... 1
-
- The MAIN Menu .................................................... 2
-
- QUIT ............................................................ 2
-
- FILE ............................................................ 2
-
- NEW ............................................................ 3
-
- COLOR ............................................................ 3
-
- DRAW ............................................................ 4
-
- POLY ............................................................ 4
-
- FILL ............................................................ 4
-
- CIRCLE .......................................................... 5
-
- RECT .......................................................... 5
-
- SOLIDS .......................................................... 5
-
- TEXT .......................................................... 6
-
- SOUND .......................................................... 6
-
- UNDO .......................................................... 6
-
- ZONES/ICONS....................................................... 7
-
- EXTRA .......................................................... 8
-
- CPaint Memory ................................................. 8
-
- PAUSE .......................................................... 8
-
- PLAY Graphic ................................................. 8
-
- Position Cursor ................................................. 8
-
- TEXT Area ....................................................... 8
-
- COMMENTs ........................................................ 8
-
- INPUT ........................................................... 8
-
- MOVE / Animate .................................................. 9
-
- IMPORT Text ..................................................... 10
-
- TEXT FONT ....................................................... 11
-
- DOS Shell ....................................................... 12
-
- Distribution Rights ............................................ 13
-
-
- - 1 -
-
- Condor Paint ( CPaint ) creates a ascii text file of graphic
- commands in the correct syntax required by the CONDOR.SYS con: device
- driver. CPaint requires that CONDOR.SYS be installed to function
- correctly. Since CPaint isn't simply altering screen memory it
- functions a little differently than other Paint programs you might
- use. What CPaint is doing for you is more complex, it makes a command
- for the action you selected from the menu & creates coordinates for
- that command from the mouse position. Erasing is accomplished by
- deleting (Undoing) the last command created.
-
- CPaint can now be used to create graphical "Point & Click" menus for
- use with DOS offline or as a BBS menu online, SEE the ZONEs entry.
- CPAINT.EXE will look for GFABASIC.OVL when ran, put this in the same
- directory as CPAINT.EXE or in a included directory in your PATH
- statement. You _MUST_ have a MOUSE to use CPaint.
-
- You can use CPaint to make online graphics, pictures, art,
- advertisements, comics, BBS menus, whatever you like. These
- graphics are displayable from DOS with just the TYPE command if
- the CONDOR.SYS is installed, really far out!!! CPaint will
- check your free memory and adjust it's buffer to that, the more free
- memory you have the bigger more detail CPaint pic you can create.
- CPaint may not be able to load and work with "any" CONDOR.SYS format
- graphic due to the limitations imposed by the language CPaint was
- written in, CPaint is intended to create and work with CONDOR files
- CPaint has created only. You can use a text editor and load CPaint
- files to hand edit. The CONDOR graphics script looks like a bunch
- of letters and numbers, if you refer to the CONDOR.DOC (the manual)
- you will be able to look these these letters (commands) up and see
- what CPaint is doing. A human is smarter than CPaint any day and can
- out do CPaint with a little effort and a text editor. The & loop
- command can provide a lot of punch but is to complex for CPaint to
- handle, but YOU can do it! You can do some really sharp work just
- using CPaint though.
-
- When CPaint is ran from DOS, not recomended to run from WINDOWS,
- you will get the title screen and a note about 2 BUTTON exit. A
- 2 BUTTON EXIT is simply this: PRESS and HOLD the right mouse button
- and while holding down the right mouse button also press the left
- mouse button then release both. This is used as a EXIT to the
- MAIN MENU in CPaint. From the title screen however just CLICK on the
- OK button. The next thing that confronts you is a RESOLUTION
- selection menu. You must select a resolution the abort won't work
- from here. The format for instance 320x200x256 means 320 pixels(dots)
- across ( know as the X coordinate ) and 200 pixels tall ( know as the
- Y coordinate ) and the last part means the number of colors, 256 in
- this example, 320x200x256 a VGA mode and requires a VGA graphics card.
-
-
- - 2 -
-
- The MAIN Menu will now come up. Here's a breakdown:
-
- QUIT - Exit CPaint, go back to DOS.
-
- FILE - Use this selection to LOAD a CPaint file or SAVE a CPAINT file.
- No backup files are created and if a file name exists already
- it will be over written without warning. When a file is loaded
- from here the current picture you are drawing will be wiped out.
- CPaint uses the filename.EXT to adjust IT's resolution.
- Don't load a file in that isn't the resolution "Rx:" that
- the filename.EXT says it is. For example the filname might be
- PICTURE.R13 but the file itself contain a esc{R18:...esc}
- It make CPaints menus screwy for sure! It's GFABasic it just
- doesn't check the resolution on the fly. I worked around it as
- best I could so I could use it's built in GUI commands.
-
- SAVE - This saves the graphic out. It will ask if you want to place
- a PAUSE at the end of the picture and then if you want to reset
- the screen to TEXT mode. You can also change the FONT on EXIT
- here. Try the 8x8 FONT for a 50 line text screen.
-
- X-SAVE is a eXtra save format. It saves CPaint files
- in a ONE-LINE buffer format. This is GOOD if you can't turn off
- a BBS's pause screenfulls every 25 lines or so, this format plus
- the "TEXT Area" option under the EXTRA entry from the MAIN menu
- can keep the BBS's PAUSE-PROMT from getting into CONDOR's buffer
- as commands and also limit the BBS pause prompt to the top line
- of the screen. X-Saving a file and then doing a normal SAVE on
- it will NOW restore a CPaint file to a SAVEd format state.
-
- BBS_Save is like X-SAVE somewhat but it AUTOMATICALLY adds a "s1:"
- command at the beginning of the graphic and uses ^ power or
- ~ tilde setup for the attention sequence. Some BBSs will strip
- out the escape character so this takes care of that. Use this
- format to POST a CONDOR graphic in a BBS message base. If you
- avoid drawing at the TOP of the screen, the first 16 pixels then
- the BBS pause prompt shouldn't cause any problems. This FORMAT
- works fine for posting graphic messages on GEnie.
-
- Note: BBS_SAVE and X-SAVE format graphics are slightly larger
- than the normal SAVE format and take longer to load into CPaint.
- The LOAD command rebuilds the SAVE format from the X-SAVE and
- BBS_SAVEd files so this takes a little time.
-
- HARDCOPY - Prints out your graphic to a printer. Be sure to select
- configure the first time you use it, the next time you run
- CPaint it will load your printer configuration in automatic.
-
- The EXIT command takes you back to the MAIN menu.
-
- - 3 -
-
- NEW - This allows you to start a new pic in a different resolution than
- the one selected when CPaint was first ran. The current picture
- will be wiped out, so remember to SAVE it from the file menu.
- You can select ABORT and go SAVE it first, or maybe you want to
- start with a clean screen and empty buffer in the same resolution
- in effect killing the drawing you were working on, the NEW option
- does this.
-
-
- COLOR - This alters the color you are working with and or changes a
- color to another from the color palette. The options can vary
- from this selection depending on the resolution you are using.
- A sub menu will pop up from this menu, then you select what you
- want to use the color for, POLY, LINES, FILLS, TEXT, or PALETTE
- to alter the color palette. After clicking on points, lines,
- fills, or text you will see a color bar, click on the color you
- want to use for the previous selected drawing operation.
-
- If you select PALETTE and are in a CGA mode you are given
- the option to alter FOREGROUND or BACKGROUND color. If you pick
- BACKGROUND then next click on the ALTER button till you get the
- color you want then click on OK. If you select FOREGROUND
- click on ALTER and then OK when it's what you want.
-
- In 2 color screen modes and modes 320x200x16 and 640x200x16
- the PALETTE option has no effect. You can not change the
- Palette for these modes.
-
- In the EGA 640x350x16 and VGA 640x480x16 modes when you click
- on PALETTE you will get the options BORDER or SCREEN. If you
- select BORDER just CLICK on the ALTER button till you get the
- border(outer most screen edge) you like then click on OK.
- If you select SCREEN then click on the color in the color bar
- that you wish to ALTER, then click on ALTER over and over till
- you get what color you desire the click on OK. You have to
- still reselect COLOR from MAIN and tell what to use this
- new color for POINTS, LINES, FILLS, or TEXT.
-
- If you are using VGA mode 320x200x256 and select PALETTE you
- will see a mesh of 256 colors, click on the one you wish to
- alter, then you will see a slide bar CLICK on the BAR to
- adjust the color level. Press the RIGHT mouse button to
- toggle to RED, GREEN or BLUE. Click on OK when you get
- the color mixture you need or do the 2 button exit to abort.
- You still have to reselect the COLOR option from the MAIN menu
- tell CPaint what you want to use this new color for,
- POINTs, LINEs, FILLs, or Text.
-
-
- - 4 -
-
- DRAW - You select this function from the MAIN menu to draw lines.
- You should select COLOR first to set a COLOR for the lines
- you will be drawing. The draw routine is designed to draw
- lines in a flowing motion of the mouse, so sometimes it's a
- little cranky to get the line started. Move the mouse
- slightly then press the left button to anchor the line, now
- just move the mouse around till you get the other end point
- of the line where you want it and press the left mouse button
- to make the line permanent. Once you anchor a line down you
- can change the lines anchor point by hitting the right mouse
- button. To exit to the main menu you must use the
- 2 BUTTON EXIT: press and hold the right mouse button then while
- holding that button also press the left mouse button, then
- release both.
-
- POLY - This will plot a polymarker at the location of the mouse
- pointer when the left mouse button it pressed. You should use
- the COLOR option from the MAIN menu to set the color to use for
- the polymarkers you are plotting. DO NOT use this command to
- draw with, while it's possible it will make your picture really
- big and a lot slower. I would only use this to plot stars in
- the sky, or hit a few points where a FILL may have missed.
- The SET MARK option lets you select the polymarker shape to
- plot. Just click on the name of the one you want and move the
- mouse up and down to size it. The picture will be redisplayed
- after you finish this operation to clean up the screen.
- Use the 2 button exit to get back to the MAIN menu.
-
- FILL - This fills a area with the Fill COLOR you selected from the
- COLOR menu. The first four options are a border fill, you
- specify what you want to border the fill with. This is the
- CURRENTLY selected color for POINTs, LINEs, FILLs, or TEXT.
- This fill can leak out even if just ONE dot is missing in a
- border. ALL colors within the border are replaced with the
- current FILL color. The last option in the FILL MENU called
- "Interior Color" produces a different type of fill operation.
- This fill gets the color where the fill begins at and replaces
- ONLY that color with the currently selected FILL color. The
- range of this fill is to the edge of the color it is replacing.
- To FILL a area just select the BORDER type from the menu then
- click on the area to FILL. The FILL is one of CONDOR's weak
- points right, now. If speed is real important use the lower
- 320x200 resolutions, another option to gain faster fills in
- higher resolutions is the FAST TEXT BLOCK option from the FILL
- MENU. It will make a RECTANGLE using the current fill color
- really fast, then use the slower BORDER or INTERIOR fills to
- catch the rough edges. Eventually I hope to add some CUSTOM
- graphics routines to speed this up, maybe 5 to 10 times faster
- if I can pull it off.
-
- Use the 2 button exit to go back to the MAIN menu.
-
- - 5 -
- CIRCLE - This pulls up a menu with 2 options, Condor Circles and
- Plotted Ovals. The Condor Circle's color is determined by
- what color is selected for LINEs, although if you are drawing
- a disc the interior color is the selected FILL color. Condor
- Circles are done internally take just a few bytes to produce
- and are draw very fast, their drawback is that there is no
- aspect ratio, so the best looking Condor Circles drawn will be
- in the 320x200 and 640x480 screen resolutions. I tried real
- hard to include aspect ratios but dos would always lock up!
- The other option Plotted OVALS will produce a OVAL and there
- by you can have perfect circles in any mode with this command.
- The color of the PLOTTED Oval is the color you select from the
- color MENU for POINTs. Plotted Ovals are just that CPAINT
- does all the math to figure out the coordinates for each point
- plotted and produces a CONDOR Plot command for each one. This
- is slow but fast online because the math is already done, BUT
- it is very memory hungry and if the Oval is large the CPaint
- picture will be very large and that means time. The
- Plotted Oval command should be used only if absolutely needed!
- After you select the type of circle you want to draw just
- move the mouse arrow around and click the left mouse button to
- anchor the center of the circle, then move your mouse up and
- down to set the diameter of the circle. When you get the size
- circle you want click on the left mouse button to make the
- circle permanent. If you click the right mouse button you can
- reposition the center of the circle. To abort or exit the
- the circle drawing do a 2 button exit.
-
- RECT - RECTANGLES This will first pull up a menu with 2 options.
- With the first option "PIXELS" you move the mouse arrow then
- click the left button to anchor the upper left corner of the
- rectangle, then you stretch a rectangle to the size you need
- and click the left mouse button again to make it permanent.
- A right mouse button click will allow you to reposition the
- upper left corner of the rectangle. You do the 2 button exit
- to get back to the main menu. The color of the PIXEL rectangle
- is determined by the current LINE color. If you are drawing a
- SOLID rectangle the interior color is the current FILL color.
- The second option for rectangle is the "CHARACTER" option.
- When you click on this you will see a text information line in
- upper left section of the screen. Move your mouse left and
- right to obtain the ASCII character you want to make the
- rectangle with then click the left mouse button. Move the
- mouse to put the upper left corner of the rectangle where you
- want it then click the left mouse button. Now move the mouse
- right, left, up, down to see the four corners of the rectangle.
- When you get it the size you want press the left mouse button.
- It will draw a rectanglar area consisting of the character you
- chose. This command is great to FILL a large area FAST!
- The ASCII character number 219 is great for this. You can use
- the slower graphic fill command to catch the edges. To go to
- the MAIN menu do a 2 button exit.
-
- SOLIDS - This menu entry selects whether a rectangle or circle will
- be filled using with the current fill color, after a circle or
- rectangle is draw using the current line color.
- The Plotted Oval is not affect by this setting and the
- default setting is HOLLOW at startup. Just click the
- left mouse button on the setting you want SOLID or HOLLOW.
-
-
- - 6 -
-
- TEXT - Selecting this menu entry allows you to type a sentence
- up to 128 characters in length. You can edit this sentence
- using the ARROW keys and the INSERT and ESC keys. Hit ENTER
- when you finish typing your sentence. Use the mouse to
- position this sentence where ever you like and press the
- left mouse button to place your sentence. The color of the
- text is the currently selected text color set from the COLOR
- menu entry. To EXIT or abort use the 2 button exit, the
- ESC key only clears the line.
-
- SOUND - This menu entry allows you to insert canned sound effects
- or music into your graphic. If you select EFFECTS you will
- get a menu of sound effects, just click on one to hear it.
- To actually place a sound effect into a graphic, just click
- on the one you want then click on ACCEPT. The MORE entry will
- bring up a alternate menu with different sound effects.
- If you select MUSIC you will be able to point and click on
- a piano keyboard to play mouse music. To make a tune click
- on RECORD and then click on the piano keys, when done you can
- click on PLAY to hear it. When you get your tune the way you
- want it click on OK. You abort a tune by clicking on ABORT.
- You can click on PRACTICE and play all you like for fun.
-
- UNDO - This menu entry will ERASE the last CONDOR command that
- CPAINT created. This command may be a visable command or not.
- While you can see when a LINE is not drawn, you can't see a
- color set command that is erased. After chopping the last
- command off in it's buffer CPAINT will have to redisplay the
- whole CONDOR format picture from the beginning to insure that
- the setting or change takes effect.
-
- - 7 -
-
- ZONES - This Main Menu entry let's you make Point & Click(P&C) menus
- with BUTTONS or ICONS you draw. You can use these P&C menus
- to issue 4 letter commands to the DOS command line or a BBS.
- It's great for making a a DOS GUI that RUNs .BAT files! The
- uses here are just ENDLESS!!! P&C menus use the ARROW keys,
- you may be able to get your mouse driver to produce these.
- P&C menus can be created for BBS menus too! You just
- run them as a LANGUAGE on your BBS or a alternate set
- of menus to ANSI/ASCII. Check out the CONDOR.DOC for
- AUTO-DETECTION of CONDOR.SYS and send your BBS
- author a copy of CONDOR v6.0 and tell him you want Condor
- support if your BBS software isn't versital enough to allow
- anything but ANSI/ASCII. The BBS author can distribute
- CONDOR.SYS and a short readme file about Condor being
- donation-ware or the whole CONDOR 6.0 package.
-
- From the Zone menu select STEP 1 and then go draw a ICON or
- BUTTON using CPAINT after each ICON or BUTTON you DRAW select
- *ICON* from the Main Menu, you might be tempted to draw several
- ICONs but you must only draw ONE then select *ICON*. Now you
- will be back in the ZONE menu the next thing to do is select
- STEP 2. You will then be asked to set a UNIQUE ZONE number
- for the ICON. Just click on GET, and CPaint will find a
- free ZONE number. You can click on UP or DOWN and set it
- then click on OK but you need to be sure that the ZONE number
- hasn't been used already. I suggest Selecting ZONE number 127
- and setting it to the whole screen.
-
- After setting the ZONE number you will be asked to LASSO the
- ZONE area. Just move the cross hair to the upper left corner
- of the ICON or BUTTON you drew and click and pull open a box
- surrounding it. Now click again and CPaint will ask you to
- TYPE a STRING that this ICON or BUTTON is to transmit to the
- BBS or DOS command line. Hit ENTER when you get it typed.
-
- Finally CPaint will ask if you want CONDOR to send a carriage
- return after the STRING the ICON or BUTTON sends. Then you will
- be back in the ZONE menu, go draw another ICON or BUTTON and
- do STEP 2 again over and over till you get all the ICONs drawn
- and Lasso-ed.
-
- When you get them all drawn then select
- FINISH Menu / Add Pointer. You will then pop out to the
- SETCOLOR Menu, select POLYMARKERS, pick your favorite color.
- Next you will pop into the POLY menu, select SET MARK. Pick
- the POLY Shape you want. After this just go and SAVE it all
- from the FILE menu. You can add a 'little' bit more graphics
- before you SAVE the P&C menu but a lot may make the
- transmition of the STRING premature.
-
- DELETING ICONs - You can delete them while in the creation
- process BUT don't try deleting the LAST ICON unitl AFTER you
- SAVE it. CPaint will highlight each ICON one by one and ask
- you if you want to delete it, just click on YES and it's gone!
- It deletes all graphics created while you were drawing the
- ICON, not just the LASSO-ed ZONE area.
-
- EXIT - just exits to the Main Menu doing nothing.
-
-
- - 8 -
-
-
- EXTRA - This entry brings up a sub menu that offers some miscellaneous
- commands and utilities. Descriptions are as follows:
-
- CPAINT Memory - Displays the Cpaint memory free and the amount
- of CPAINT memory used. The amount of memory
- that CPAINT can use is limited by what is free
- in the DOS conventional 640K memory.
-
- PAUSE x Sec - This will create a PAUSE command in the graphic.
- Move you mouse up and down to vary the length of
- pause. Click the left mouse button to accept or
- do the 2 button EXIT to abort. Users can ABORT
- this pause by pressing the CTRL key.
-
- PLAY GRAPHIC - This will redisplay your drawings from beginning
- to end.
-
- POSITION CURSOR - Use to position the text cursor.
- To place the cursor just move the mouse around
- and click the left mouse button.
- A 2 button EXIT will abort this command.
-
- TEXT Area - This lets you do a WHOLE screen clear without
- resetting a bunch of defaults. It allows
- you to EXPAND the number of TEXT lines to
- accomadate font heights. You can also
- SHRINK the number of normal TEXT lines the
- screen has to as little as ONE line. This
- puts normal text above and you can have your
- graphics below _undisturbed_ by text scrolling.
- Really useful for doing graphic illustrations
- for disk based BOOKs or Catalogs. It can be
- used in combination with X-SAVE to keep that
- ANNOYING BBS pause prompt to remain on the
- top most screen line. To clear just the
- TEXT area set by this command use a
- ANSI esc[2J
-
- COMMENT - This lets you type in a COMMENT that will be in
- the CONDOR script, but not seen. You can use it
- for whatever you want. CPaint uses comments to
- MARK where ICONs or BUTTONs begin and end.
- Comments can be really useful.
-
- INPUT - This gets KEYBOARD input from the user. You
- can use it to suspend a screen before proceeding
- to the next one or switching back to text mode.
- It has several options and CPaint will prompt
- you with the choices. This command can send
- the INPUT to the DOS command line or BBS with
- or without a carriage return and it can display
- the INPUT or NOT, it also can KEEP or just TOSS
- the INPUT away.
-
- - 9 -
-
- MOVE / ANIMATE -This option uses Condor 6.0's new command 'G' to
- grab rectangular portions of the screen and then
- move them. First you will be asked to select a
- NEW or OLD area to move. If you select NEW area
- then you will have to LASSO the area with the
- mouse, just click on the upper right corner of
- the area you want and drag open the rubber box.
- Next you will be asked if you want to use XOR,
- this will be best if you are trying to move
- something across a background, if you don't use
- XOR it's like you are rubber stamping a pattern.
- When you move the mouse the AREA will move with
- it but the movement will only be recorded if you
- are holding down the LEFT mouse button. You can
- click the left mouse button here and there to
- step frame the movement and this will help keep
- your Condor graphic smaller. If you try moving
- a BIG area you can use the MAGIC option to do it
- but remember that the big screen area you
- selected is the SOURCE EACH time the area is
- copied to the DESTINATION location, so if you
- overlap the original area or change it in any
- way it will be in the destination area. The
- frame around the big area you move will not
- show up in the graphic when it is redisplayed.
- Hitting the RIGHT mouse button will let you
- EXIT and LASSO another area to move or PLAYBACK
- what you just done or go to the MAIN menu.
- It would be best to select Play Graphic from the
- EXTRA menu after you use MOVE / Animate to insure
- that the display is correct, the PLAYBACK from
- within the MOVE / ANIMATE command might leave
- something on the screen, it doesn't do a good
- cleanup job after it's finished.
-
- - 10 -
-
- IMPORT TEXT - This entry allows you to load a ASCII text file
- into CPaint. This is great for creating paged
- digital documents with graphics, use the INPUT
- option to pause between pages or ZONE MENU to
- branch off to other topics (via .BAT files).
- CPaint uses the COMMENT command to mark where a
- text block begins & ends /BEGIN_TEXT@esc}esc#A
- and esc{/END_TEXT@..... The UNDO command will
- wipe out the WHOLE text block imported.
- Here's how you import text:
- Select IMPORT TEXT then you will be asked to
- select the number of text lines to allow for
- the display of normal scrolling text,
- these lines start at the TOP of the screen.
- Next you set where the cursor will be when the
- imported text starts to display, you can select
- top or bottom of the scrolling text area.
- Now you get to select a text file to import,
- it will then load in. Finally you will be asked
- to reset the number of text lines to allow for
- scrolling text area again, you may have wanted
- say 10 for the text area then go back to 1 line
- after the text is displayed. Last you will be
- asked where you want to reposition the cursor for
- the next text output to appear. That's it you
- can draw whatever you want on the text,
- underline it, draw a picture or bar graph, you
- can use the MOVE / ANIMATE option to reposition
- the text. Condor is powerful!
-
- - 11 -
-
- TEXT FONT - This entry will let you change how the TEXT
- will look on the screen. After using it the
- mouse pointer in CPaint may disappear below
- the 400 pixel mark, it confuses GFA BASIC.
- GFA BASIC just never figured this kind of thing
- would happen, unless it did it itself.
- The mouse will still work the pointer just hides
- when it shouldn't. Enough of that here's
- what happens when you select TEXT FONT:
- You are first asked to select a FONT type
- either ROM or CONDOR.
- If you select ROM you have 4 choices:
- 0 - Auto set the FONT to the rom character
- set that will yield 25 lines in the current
- graphics mode. This is also like a reset,
- some FONTs won't go away unless you select
- this option FIRST.
- 1 - Sets the ROM character set that is
- 8 dots wide and 8 dots high.
- 2 - Sets the ROM character set that is
- 8 dots wide and 14 dots high
- 3 - Sets the ROM character set that is
- 8 dots wide and 16 dots high
-
- If you select CONDOR you have these 4 choices:
- 0 - Sets the CONDOR character set that is
- 8 dots wide and 8 dots high.
- 1 - Sets the CONDOR character set that is
- 8 dots wide and 14 dots high.
- 2 - Sets the CONDOR character set that is
- 8 dots wide and 16 dots high
- 3 - Lets you load one of the CONDOR
- .CFX Font files. Size and style vary.
- Since you selected LOAD CFX you will be
- asked if you want to use HALF or the FULL
- CFX FONT. If you select HALF you will
- save a lot of bytes, the half that isn't
- loaded will use the CONDOR character set
- as DEFAULT. Also if you selected HALF you
- will be asked if you want to use the CONDOR
- character set as default for the first
- ASCII characters 0-31, just say yes, but
- you have the option. These characters are
- not in the normally displayed character set
- so you won't miss much and besides the
- CONDOR defaults for them are standard.
- Finally you get to pick out a FONT.CFX file
- to load. Then you will be asked to
- PREVIEW / ACCEPT the font. If you don't
- like the FONT just CANCEL and no harm done.
-
- - 12 -
-
- DOS Shell - This lets you jump out to DOS C:\ prompt
- and do whatever you need, like edit a text
- file to import into CPaint! The DOS text
- editor called "edit" requires to much
- memory to do much with what's left so try
- a text editor like "TED 1.0" or look for
- SHSUEDT3.ZIP "EDT.COM" a VERY nice EDITOR.
- CPaint will save out a file called
- CPTEMP.MEM do not alter this file it will
- be deleted when it is no longer needed.
- Just type EXIT to return to CPAINT.
- You should have a little over 300K of
- conventional memory free to use if you are
- loading most of your extra stuff HIGH, if
- not then when you are not running CPaint
- and you are using DOS 6+ you might want
- to type MEMMAKER at your DOS prompt.
-
-
- - 13 -
-
-
- **********************************************************************
- DISTRIBUTION RIGHTS:
-
- Their is no cost or fee for SHAREWARE authors to include
- CONDOR support, they can include CONDOR.SYS in their
- distribution package or the whole Condor 6.0 release.
- If you only include part of the release, just include the
- LICENSE.DOC file explaining that CONDOR is
- DONATION-WARE send $15 to:
-
- Larry Mears
- 11027 Crestfield Dr.
- Huntsville, AL 35803 USA
-
- To support Condor and encourage updates.
- The full package can be obatained from:
- GEnie IBM PC RT, BBS RT, DigiPub RT
- or THE UNKNOWN SYSTEM BBS
- running VBBS 205-534-8532 14400 v.32bis
-
- Interested partys can write me at:
-
- Genie EMAIL address L.MEARS
- Galleria BBS leave EMAIL to CONDOR
- or send me US MAIL
-
-